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mario
8
09/26/2012
iOS Augmented Reality with some trigonometry
Author:
mario
There are several concepts that a developer must grasp when preparing to write an Augmented Reality app: OpenGL, translations, rotations, scaling etc. In this post, I am describing some basic concepts from analytic geometry that are often used in AR application development.
Tags:
yaw
point of interest
roll
ar
iPhone
fov
MonoTouch
iOS
augmented reality
CMAttitudeReferenceFrameXArbitraryCorrectedZVertical
Rated 5.00, 1 vote(s).
mario
0
09/07/2012
Collecting sensor data with MonoTouch
Author:
mario
This is a second article in a series explaining how to build Augmented Reality applications with MonoTouch. My first article covered the basics - now it's time to move on and learn more about sensor integration.
Tags:
LocationManager
MonoTouch
iOS
Attitude reference
DeviceMotion
MotionManager
Rated 5.00, 1 vote(s).
mario
0
08/28/2012
Building an augmented reality app for iPhone with MonoTouch
Author:
mario
A few months ago we started developing a rather advanced augmented reality application for iOS, thinking that it would be a good idea to share our newly acquired knowledge with the rest of our community in a series of blog posts.
Tags:
augmented reality
MonoTouch
iPhone
AR
iOS
Xamarin
Rated 5.00, 7 vote(s).